using System;
using UnityEngine;

[Serializable]
public class MotorPreset
{
	public Vector3 Center = new Vector3(0f, 0.9f, 0f);

	public float Height = 1.8f;

	public float Redius = 0.3f;

	public Vector3 FPSCamOffset = new Vector3(0f, 1.5f, 0f);
}
